Codename: MaxitRPG – Original turn based combat system prototype for RPG game
What is this?
Codename:MaxitRPG is an RPG experiment where every battle is a small, self-contained tactical challenge that rewards strategic thinking.
You and your enemy take turns drafting tiles from a shared grid of icons: swords, skulls, shields, potions, and more. Each pick both triggers an effect and restricts what the other side can do next.

How the combat works
The system borrows one interesting idea from the classic logic game Maxit:
Each move removes a tile from a shared grid and restricts which tiles are available for the next move.
In this prototype:
- You and the enemy share the same board of tiles.
- On your turn you select one tile; that tile’s icon determines the effect (attack, defend, heal, curse…).
- Taking a tile changes which row/column can be picked from in next turn, so you are always trading off immediate value vs leaving good or bad options for the opponent.
- A fight is won when one side’s HP drops to zero.
The goal is for each battle to feel more like a compact tactical puzzle than a damage race.
What I am looking for
This is an early combat-only prototype. I am not testing story, progression, or content volume yet.
I am specifically looking for feedback on:
- Clarity – Do you understand what is happening just from the board, icons, and numbers?
- Depth – After a few fights, do you still see interesting decisions, or does it become mechanical?
- Feel – Does it feel more like a puzzle, more like an RPG fight, or an awkward mix?
- Frustration points – Moments where you feel the game is unfair, random, or hiding information you needed to plan.
How to play this build
Platform: Web browser (no download required). Just hit Play above.
Session length: About 10–15 minutes for a first look at the system.
The prototype currently includes:
- Tutorial introducing the rules
- Several regular encounters with increasing difficulty
- Simple character upgrades as rewards for winning fights
- Simple enemy variation
How to send feedback
If you try the prototype, I would greatly appreciate 5–10 minutes of feedback.
You can use any of these:
- Short survey: https://docs.google.com/forms/d/e/1FAIpQLScYaLjv5v97rlffaFl3doRJFTEu9fgS5_FbWdmH...
- Comment directly on this page
Current state and limitations
This is not a finished game:
- Art, animation, and sound are placeholder or work-in-progress.
- Balance is rough; some fights may be too easy or spike in difficulty.
| Published | 3 days ago |
| Status | Prototype |
| Platforms | HTML5 |
| Author | hellishcz |
| Genre | Strategy, Role Playing |
| Made with | Unity |
| Tags | Turn-based, Turn-Based Combat, Turn-based Strategy |

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